VR and Android Notes – Day 2

This will encompass Day 1 as well and this will be more of a place to collect my thoughts as I play with this.

Recently I went to a meet up where a Google Cardboard was given to me. I fell in love with it soon after lol. The plan is to create a small prototype app with a few apis.

The tools
Javascript or Android native or Unity? Hard choices. I started off with Javascript, Three.js and quickly found that its more of a JS library to create worlds, which is great but its missing the magnetometer required for Google Cardboard interactions. As of this writing, my research doesnt show that there is a magnetometer API in JS. No not tilting of the screen but the actual magnetometer event API. This looks promising though, https://github.com/w3c/sensors, and will keep my eye on it.

Day 1 Goals
I’ve decided to go with the Android Native Java language since the goal im trying to reach isng a game but rather display of data.

Day 2 Goals
I’ve set up my dev environment, hooked up my Google cardboard, and have the example running on my local environment . So far so good. Next up creating a flat world for myself.

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